Fighters Destiny, known in Japan as Faitingu Kappu, is a 1998 video game developed by Genki alongside Opus Corp and Anchor Inc for the Nintendo 64. It closely models the 3D fighting game standards of the time but integrates a unique point scoring system. The game's generic characters and unoriginal presentation have been panned by critics, but reviewers praised its point system and consider it to be one of the best fighting games on the Nintendo 64. It was followed by a sequel, Fighter Destiny 2, released in 2000.
In most , the objective is to deplete the opponent's Life bar. Fighters Destiny follows the same concept but also relies on a customizable point scoring system to determine the winner. These points, which are displayed as yellow stars under the character's health gauge, can be earned in a variety of ways. By default, knocking the character off the fighting platform (a "Ring Out") is worth one point, taking down an opponent with a throw nets the player two points, while a typical K.O. is worth three points, as well as taking the opponent down with a counterattack, and executing a "special" is worth four points. Finally, if the adjustable time counter runs out, then the winner is awarded one point by virtue of judge's decision. By default setting, the first fighter to score seven points wins the match.
K.O.'s can be achieved with instant-K.O. hits (referred to as "1-shot") or counterattack moves, or can be executed with a finishing blow when the player's opponent is in "Piyori condition", a brief spell of dizziness in which opponent's life bar has been drained completely and the fighter is allowed only limited control. "Specials" can only be executed when the opponent is in Piyori condition. If players are able to survive until Piyori condition passes, their health gauge refills completely. The health bar also refills continuously (albeit slowly) throughout the fight.
Fighters Destiny offers five different gameplay modes. By playing the traditional versus Game AI mode, players can earn a new character (Boro) and learn new skills for their character. They can also select to fight against a second player, challenge their skills and gain new characters in "Record Attack", play through the "Master Challenge" to expand their character's command list, and train against a robot character. When players learn new skills playing the computer or the Master Challenge, they can save their character's expanded command list to the Controller Pak; afterwards, the new command list can be accessed in any mode to aid the player.
In addition to the standard nine characters, there are five secret characters that can be unlocked by completing various challenge modes, with the secret characters themselves consisting of a quick and powerful female Swiss warrior named Boro, a Russian jester-esque fighter named Joker, a training robot from Germany named Robert, an old Japanese karate expert named the Master, and a comical fighting cow from Hokkaido named Ushi.
The scoring system was commonly cited as both the game's best feature and the one which most sets it apart from other fighting games. Critics also widely praised the ability to learn new moves and save them to Controller Pak in the Master Challenge, and the numerous modes and options in general. A few also found the variety of possible fighting styles an important aspect; GamePro commented that "You can do multi-hit combos, throws, counters, and juggles as in most fighting games, but you can also execute lock moves and holds like in a wrestling game. This spectrum of action puts Fighters Destiny in a league of its own."
The graphics were generally seen as the game's weakest aspect, though still respectable. Several critics commented that the character designs are uninspired and suffer from low polygon counts and visible seams in their textures. Gerstmann defended the character design, stating that it "isn't original by any means, but it works very well." Other graphical shortcomings cited in reviews included slowdown and flat, non-interactive backgrounds.
Dan Hsu of Electronic Gaming Monthly criticized the use of just two attack buttons for all the moves, saying this tends to reduce the game to a button-mashing contest. Contrarily, Schneider and Next Generation praised this configuration, stating that it still allows a wide variety of moves, and makes it unnecessary to use the Nintendo 64 controller's C button, which they found awkward to use in fighting games.
Fighters Destiny held a 77% on the review aggregation website GameRankings at the time of the site's 2019 closure, based on 12 reviews. Next Generation called it "the best fighter on Nintendo 64. Mastering the fighting techniques of each character is a challenge, and the depth of the single-player game is impressive. Until the arrival of Tekken 3 for PlayStation, Fighters Destiny is the fighting game to play."
There are eleven default characters in Fighter Destiny 2. Ryuji makes a return, now mainly referred to by his surname Saeki, while Abdul, Meiling, Ninja, and Pierre appear with their original names. There are several new characters added, but most are direct replacements of previous characters and retain almost all of their moves. The newcomers are Brazilian samba dancer Adriana (replacing Valerie), Italian mad scientist Federico (replacing Leon), American pro wrestler D-Dog (replacing Bob), British fashion model Kate (replacing Boro), German cyborg Ziege (replacing Tomahawk), and British punk rocker Dixon, who is a new original character with a unique moveset.
Like in the first game, there are five secret characters to unlock from within the various game modes, consisting of new addition Fabien, a French nobleman; Mou, an anthropomorphic cow (replacing Ushi); Samurai, a Japanese training robot (replacing Robert); Master, who returns from the original game, and an American drag queen named Cherry (replacing Joker), whose voice was altered to sound more feminine in the US release.
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Sequel
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